The missing layer, live
Hover the shoe — the regions underneath are real SAM-derived masks from one documented F04 run. Click a part to lock it. Then change the CMF: the locked part is pixel-frozen while the rest recomposes through its masks — the same region-lock mechanic the workflows run.
hover: find a region · click: lock it · locked parts hold through every change



Masks: one documented F04 layer-separation run (Seedream), unedited · CMF presets echo the F05 batch palettes · rejected card quotes its real rejection.json verbatim · 3D: this same design, regenerated from the accurate six-view set — Tripo 3.1 multiview → native mesh segmentation (21 parts), guided by a label map built from these same F04 masks; simplified for web — locking the heel here lights the heel parts there, because the lock lives in the design state, not in any one representation. No live model calls — everything on this page is a recorded artifact.