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The missing layer, live

Keep this. Change everything else.

Hover the shoe — the regions underneath are real SAM-derived masks from one documented F04 run. Click a part to lock it. Then change the CMF: the locked part is pixel-frozen while the rest recomposes through its masks — the same region-lock mechanic the workflows run.

hover: find a region · click: lock it · locked parts hold through every change

Design state — locked

nothing locked yet — click a part

Change the rest

The generated batch — same brief, geometry held

F05-A racing · generated
F05-B dark · generated
F05-C natural · generated
REJECTED
view conversion · failed review
design_identity_drift — "heel containment replaced by a triangular cage · Swoosh integration changed · outsole reinvented." Rule: no generated view conversion enters F04 without an identity pass. This is why the gate exists.

Masks: one documented F04 layer-separation run (Seedream), unedited · CMF presets echo the F05 batch palettes · rejected card quotes its real rejection.json verbatim · 3D: this same design, regenerated from the accurate six-view set — Tripo 3.1 multiview → native mesh segmentation (21 parts), guided by a label map built from these same F04 masks; simplified for web — locking the heel here lights the heel parts there, because the lock lives in the design state, not in any one representation. No live model calls — everything on this page is a recorded artifact.